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Monday, July 9, 2012

Supporting Our Concept with References

Though our concept was received with positive feedback, we lacked proof that Philippine Folklore needed to be preserved or reintroduced to modern-day culture. First off, a few sites provided details that helped support our concept. A few of which, will be linked to this post as we discuss the significance of our concept.

Philippine Folklore

Folklore, by way of oral tradition, has been existing since the olden times. It has been a driving force in forming part of a people's culture system. In a sense, folklore reflects the customs, traditions, and popular practices of a certain group. It is because of this that the Philippines has gained a very colorful and diverse universe of tales, legends, and fables. More insight of Philippine Folklore can be read from Seasite's Philippine Folk Beliefs and Philsites Folklore Section.

Significance Of Philippine Folklore

Back then, people would believe in the supernatural or the phenomena of nature that could not be explained. Their fear that the beings from the unknown realm would wreak havoc upon them caused them to create customs that, as they believed, would appease, repel, or defeat the mysterious beings. In time, these customs have become norms of such societies that they have made it a timely practice that will be carried on for generations.

Regardless of race or ethnicity, folklore has been the primitive form factor of many traditions and customs and have become a rich source or basis for modern day literary works that have fueled the imaginative minds of many artisans, writers, and the like. Many stories from the west have become the inspiration for Aesop's fables and in the Philippines, the concept of the aswang, demonyo, agimat, and engkantos have been the key elements in blockbuster hits like Panday.

"Whatever the type or form of the folklore, it is very important, more than the obvious historical, archaeological, or anthropological reasons. Folklore is extremely precious for those descended by its origination for it teaches what the past knew, shares much about the ancestry (our ancestors), and bestows ancient insight with wisdom. Folklore gives all a sense of belonging to a specific culture and allows people to learn their roots of heritage (where they came from) in a very uniquely special way. All types of folklore are very treasured gifts from yore. Folklore should be cherished, remembered and shared generationally. Folklore gives each of us the ability to know who our people were and are."Source: Yahoo Articles

Overall, folklore has helped in the evolution of literature. Literature, has been a powerful tool that has helped develop cultures all over the world. However, with the swift pace of modern living, people have been inclined to focus on the more technological advancements today. With regards to this, interest in folklore seems to have diminished. That is why we focus on the reintroduction of folklore, starting with Philippine Folk Beliefs, in modern day media such as the ever so popular Role-Playing Games (RPG). Namely our concept.

Other References

Filipino Superstitions

Filipino Folklore: The Stuff Nightmares are made of

Yahoo! Voices: Philippine Mythical Creatures

Tuesday, July 3, 2012

Official Game Concept

By Dustin Hyrel Lim

  Folk beliefs, otherwise known as "superstitious beliefs", form part of a people's value system and culture. They basically reflect the customs, traditions, and mores of a group, which may be based on religious beliefs, opinions, old or popular practices.  They also tell of how a people view the unknown and the means to appease deities that control fate.  

Filipinos, by nature, have always been fascinated by the unknown. This fascination is what inspires the stories that fuel our rich culture that has developed throughout history. Culture that has given Philippine Literature a unique feel with customs handed down from one generation to the next. Such customs have earned distinction from other cultures in Asia. The curiosity of foreigners, enticed. Drawing them deep into the heart of the country in search of adventure, hoping to encounter the many mysteries that make up the colorful and majestic nature of the Philippines.

But with the advancement of technology at its peak, people’s attention has been redirected to trends in gadgets, and the latest applications. And with the many effects one can create with the various graphic and animation applications around, just about anyone, through their imagination, can create the illusion of monsters and fairytales. The outcome makes it difficult for anyone to decipher what’s real and what’s not. But one thing is certain: It’s all just special effects.

Anyone can see a horror movie and feel scared all throughout the flick but in the end, you'll find that nothing's scary about an epileptic ghost girl, walking crawling out of a television set, bent on eating your face.

Point is, movies today have erased the magic of the many mysteries that surround our culture. We live in a day where you are afraid of power outs because you wouldn't be able to charge your gadgets and not because the dark assailants of the night might swing by to feed on your intestines. The thrill of it all, barely remembered.

Our character is one such person whose belief in the supernatural has wavered due to the technological advancements that have taken place in our time. Unable to perceive the rich and majestic stories from which most of our cultural literature is based on.

The concept of this game is to reintroduce the old and dying beliefs of the Filipino culture that are now being slowly replaced by western influence. Content involves old superstitions, beliefs, mythical creatures and the character will have to learn customs in dealing with many of the wonders of the unknown in Filipino culture.


The setting: The concept's setting is not thoroughly discussed yet. The proposed setting which the character will be navigating through is an environment in which the latter is free to roam around unlocking new areas once a goal is achieved. For this setting, there are two possible types to consider: Persistent and Instanced.
  • Persistent -This form of environment, which mostly takes form of a town or settlement in most games, is a permanent map and exist solely as a rally point for characters to gather, interact with NPC's, manage their items, and do other necessary changes to enhance a character. These areas are normally  where the plot develops and stand as the save point of the game.  Reference: Persistent Maps
  • Instanced - This type  of environment is a special area which is created or generated by a player. This space, where the gameplay or most of it happens, is exclusively created for the player to accomplish a goal and once that goal is accomplished, the instanced area is destroyed and the character is returned to a persistent area. These areas serve as "mission" areas. (e.g Dungeons)
    Reference: Instanced Maps
 The Perspective:  The game, as decided form our initial discussions, will be in 2D. How this is viewed or how the character sees or can be seen is now the question. After some discussions we decided to go with:
  • Third Person(Bird's-Eye View): This is a familiar perspective for most people who have played on handheld platforms such as the gameboy with rpg games like Pokemon(c) and the The Legend of Zelda(c). The display shows an overlooking view at the top of the setting with the character at the center.

Game Details:
The game will be an Adventure RPG. We found it more effective if the player was immersed in a storyline where he/she played a direct role in.

The Character – The character can be male or female depending on the player’s preferences. Same goes for naming the character. The character’s health will be indicated by HP(Health Points). The character can gain damage and will die if HP reaches 0. Can attack enemies, can walk/run both in persistent and instanced areas, and trade/talk with NPC’s.
*Stat system is still under debate. (e.g. STR increases Attack Power, VIT increases HP)
*The character will be a normal city dweller whose would-be vacation turns into a life changing experience. A skeptic of the supernatural, he/she must learn to deal with the many trials that lie ahead by learning the customs of Filipino Folklore. Goal is to find a way back into the city by navigating through small secluded towns surrounded by acres of woods that house creatures of unknown origins.

NPC’s – NON-PLAYABLE CHARACTERS. Characters that are AI controlled. Their primary role is to dictate the flow of the story. They will ask the player questions, and depending on the player’s choice of answering they will unlock different areas of the game.  Second, some NPC’s serve as merchants whose services, the player will avail in exchange for a few incentives like currency or tokens.

Enemies – NPC’s that have aggressive AI. These critters are based from mythical creatures encountered in Philippine Folklore. They can cause damage to HP. Can be attacked, and can be seen in instanced dungeons. (e.g. Manananggal, Tikbalang, Tiyanak)
*Presence of enemies can be indicated by signs like a black cat crossing your path, signaling the coming of something. A Raven, meaning something is lurking in the shadows and screeches from afar to denote the presence of Viscera Suckers.

Dungeons – Instanced maps outside of towns/settlements. Player has to navigate through this in order to progress. Puzzles and traps can be encountered. Enemies can be encountered. This is where battles commence. Player has the option to either fight or run from enemies encountered in the dungeon. A Boss can be fought at every end of the dungeon. Boss must be defeated in order to progress.
*Puzzles and traps can be avoided using Filipino customs (e.g. You strike a dead end, putting your shirt on backwards will show the true way. )

Scoring – The game does not rely on standard scoring, instead, the game makes use of tokens which can be gained from both persistent map NPC’s, Instanced Maps, and Minigames. These tokens can then be used in exchange for items that can be useful to the player. The higher the item’s quality the more tokens are needed in exchange.

Items – The player can make use of various items that can be used to either restore HP, Attack, or use to access key areas. (e.g. Sugar Cane restores HP, Bolo for attacking, Agimat unlocks a dungeon ).
* Items will be placed in a bag. Bag’s capacity can be increased through an NPC provided you pay the right amount of tokens.

Minigames – Small puzzle games that allow a person to gain more tokens or receive items that can be useful. (Will be based on Pinoy games and other recreational activities.) These stages can be optional and does not affect overall gameplay of not taken.
Though Optional, rewards can be useful.
Possible minigames:
                        -Harvesting
                        -Laro ng lahi
                        -Assisting in chores
                        -Others

Other details:
The game can be saved should the player decide to continue another time.
The game can be only saved in persistent areas.
Death will result in the character spawning in his/her last savepoint.
Single Player *Under debate
*Other details will be added if identified/specified.

Comparison to other games:
So far, this concept is rather unique. We’ve searched for games with similar concepts but came across  with only few results. 

The first being ANITO, a purely Philippine made game that is set in 16th century Asia, our concept is set in modern time. The game focuses on war and mostly Muslim Traditions and feature little to no superstitions that we used in our concept. 

The second and the last was a specific patch in the MMORPG Ragnarok Online. The name of the Patch was Port Malaya, a Philippine based map. The NPC’s featured in the game had the Pinoy theme. The way they dressed, the way they welcome visitors and the beliefs they firmly believed in.

In a sense, this was the closest to our concept, but what made them very different is that Port Malaya was just a place where you can see Philippine inspired structures and creatures, the quests only revolved around the needs of the local townsfolk, whereas our concept centered more on the character learning the customs and beliefs and the story focused on the applications of such customs in his/her endeavors to find a way home whilst relearning the old ways of Philippine culture.
From this standing point, we think it’s pretty much safe to pursue this concept for a project. However, we leave that decision to our professor. Good luck, Team Oz!

Additional Ideas

by the proponents.

PLOT:

Our characters, is one such person whose belief in the supernatural has wavered due to the technological advancements that have taken place in our city. Removing the perception of the rich and majestic stories from which most of our cultural literature is based on. 

The character got stuck on a world where ghouls, ghosts, monsters lives and by believing the superstitions you will be saved. The character must find his way back from where he originally was.

Along the way, the character will find clues in order for him to go back, solve puzzles, fight ghouls, ghosts, and superstitions.

                Start of the story:
The character takes on a vacation on a small village on deep mountain side where superstitious beliefs still lives. One night the character was asked to get something on the woods.

Slight Adventure start:
 The player will walk his/her character on the woods. He/ she will stumble upon a black cat. After a few walks he she will notice that he was just circling on that place. (PAMAHIIN: baliktaron ang sanina qng mawala and then lakaw balik, dli m.lingon sa likod, else, dli nka mkabalik) character will then reverse his/her shirt then starts walking back. Few walks till his/her house, he/she will look back then everything got dark.

Start of the real adventure:
                The character will wake up on a nipa hut with few people surrounding him/her. Then he/she will be told that he/she is in the land of aswang2 and echos, no one has also returned to their homelands after being stuck there. Then he will begin searching for clues for his/her adventures in order for him/her to return.

1st objective:
               - Find things in the nipa hut that you will need for your adventure.
               - Find the nearest town.
                Packed things:
-          Pancit (Long Life)
-          Asin ug bawang
-          Machete
-          Rosary
-          Kwek2
-          Fish ball
-          Buko juice

Hints:
                Black cat passing by – enemy ahead or bad luck will happen
                Loud aswang cry – enemy is far
                Soft aswang cry – enemy is behind/near/approaching
                No aswang cry – you are safe. (Duh!XD)

Enemy:
-          Dewende
-          Engkanto
-          Kapre
-          White lady
-          Black lady
-          Red lady
-          Sigbin
-          Tikbalang
-          Manananggal
-          Aswang (shapeshifters)
-          Tiyanak

Monday, July 2, 2012

Concepts to Consider: Additional Details

Possible Additions to the Game's Concept Drafts
by Proponent Dustin Hyrel Lim

As of now, the game is still in it's early stages of conceptualization. Details that set it apart from other existing games are still very rough. To further our progress, a few additional details will be listed in this post for a quick reference of possible additions to the concepts of the game, and possibly, the finalization of the concept into a proposal.

Possible Details to Consider:

 The Media: Whether we use a framework or start building the game from scratch. I leave this open for discussion with my partners.

      List of possible media:
  • Flash(Actionscript)
  • Python 3
  • UDK
  • Unity
  • LUA
  • Havok
  • RPG Maker


 The setting: The concept's setting is not thoroughly discussed yet. The proposed setting which the character will be navigating through is an environment in which the latter is free to roam around unlocking new areas once a goal is achieved. For this setting, there are two possible types to consider: Persistent and Instanced.

  • Persistent -This form of environment, which mostly takes form of a town or settlement in most games, is a permanent map and exist solely as a rally point for characters to gather, interact with NPC's, manage their items, and do other necessary changes to enhance a character. These areas are normally  where the plot develops and stand as the save point of the game.  Reference: Persistent Maps
  • Instanced - This type  of environment is a special area which is created or generated by a player. This space, where the gameplay or most of it happens, is exclusively created for the player to accomplish a goal and once that goal is accomplished, the instanced area is destroyed and the character is returned to a persistent area. These areas serve as "mission" areas.
    Reference: Instanced Maps


 The Perspective:  The game, as decided form our initial discussions, will be in 2D. How this is viewed or how the character sees or can be seen is now the question. A few things that might be taken into consideration are the following:

  • Third Person(Bird's-Eye View): This is a familiar perspective for most people who have played on handheld platforms such as the gameboy with rpg games like Pokemon(c) and the The Legend of Zelda(c). The display shows an overlooking view at the top of the setting with the character at the center.

3rd Person(Bird's-Eye View Perspective) from Pokemon Black
  • Third Person(Front): This is also another familiar view to gamers who've played platform games such as Mario. The display shows the front of the scene and the character just navigates forward and progresses through the stage until the goal is met.
Third Person(Front Perspective) from Super Mario World

 The Plot: While the initial purpose for this game was to promote health and exercise through a storyline of how a character progresses from being limp to being fit, we found it a bit ironic to promote healthy living by playing a game that requires you to sit for extended periods of time, when in reality, such time can be used to do actual workouts. So we are subjecting that to change with some other alternative plots.

My partners each have different plots with heavy differences but we found it best to develop each of our own concepts as reserves should one proposal be rejected. Here's mine:


Intro
With the advancements of technology today,  just about anyone can create special effects through the usage of various graphic and animation applications. The outcome makes it hard for just about anyone to decipher which is real and which is illusion. But one thing is for certain: You know that none of it is real.

Anyone can see a horror movie and feel scared all throughout the flick but in the end, you'll find that nothing's scary about an epileptic ghost girl walking  crawling out of a television set and bent on eating your face.

Point is, movies today have erased the magic of the many mysteries that surround our culture. We live in a day where we are afraid of power outs because we wouldn't be able to charge our gadgets and not because the dark assailants of the night might swing by to feed on your intestines.

Our character is one such person whose belief in the supernatural has wavered due to the technological advancements that have taken place in our city. Removing the perception of the rich and majestic stories from which most of our cultural literature is based on.

However, things take a turn for what maybe a life changing experience when our character takes a vacation in the province, where things are not what they seem to be. Will  our character be the same person or will he change the way he thinks about what lurks beyond our understanding?

Overview

 
            Folk beliefs, otherwise known as "superstitious beliefs", form part of a people's value system and culture. They basically reflect the customs, traditions, and mores of a group, which may be based on religious beliefs, opinions, old or popular practices.  They also tell of how a people view the unknown and the means to appease the gods that control the future.                                                  
                                                                                                                                                           


     The concept of this game is to reintroduce the old and dying beliefs of the Filipino culture that are now being slowly replaced by western influence. Content involves old superstitions, beliefs, mythical creatures and the character will have to learn customs in dealing with many of the wonders of the unknown in Filipino culture.

 end of post

Difference with Game Concept Drafts and Existing Games

Comparison of Game Concept Drafts with Existing Games:

Researched games:

-          ROBOT RUN

-          ZOMBIES RUN


ROBOT RUN

-          Running Game.

§   Avoid falling rocks and moving boxes
§  Theres no time limit, see how long you can survive

ZOMBIES RUN

-          Running Game

§  Every level ky naay mission
§  Dli xa always running
§  No changes sa character
§  Ang storyline is all about survival sa zombie apocalypse

OUR GAME IDEA

-          Running Game

§  Every leval naay goal not mission
§  Always cya running
§  Naay time limit every level
§  Ang storyline ky about self-awareness sa health ug intelligence